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Recruit
Not yet inducted
Level 1
Your six abilities
Your real life builds these. Tap a name to learn more.
-1
Score 8
How hard you can push, pull and lift.
Built by workouts-1
Score 8
Balance, speed and quick reflexes.
Built by workouts-1
Score 8
Stamina, and how well you shake off hits.
Built by nutrition + sleep-1
Score 8
Memory and clear thinking.
Built by mental goals-1
Score 8
Awareness and good judgment.
Built by mental goals-1
Score 8
How well you connect with people.
Built by social goals
Trained skills are highlighted. Roll adds your number to a d20.
Dexterity
workouts- Acrobatics-1
- Sleight of Hand-1
- Stealth-1
Intelligence
mental goals- Alchemy-1
- History-1
- Investigation-1
- Nature-1
- Culture-1
Wisdom
mental goals- Animal Handling-1
- Insight-1
- Medicine-1
- Perception-1
- Survival-1
Charisma
social goals- Deception-1
- Intimidation-1
- Performance-1
- Persuasion-1
No attacks on the sheet yet
More attacks arrive at induction.
Nothing carried yet.
Features arrive with induction.
Not final yet: see your DM or trainer to lock these in.
Ready to move. A confirmed change can go back until the next session starts.
Locked. When the next session starts, a confirmed change stays.
What you have not placed stays ready, however old it is.
Join the CompanyGo forth and conquer.